Designing stories in (roleplaying) games Posted on August 13, 2019 by Mike van Riel Some time ago my friend Jhon and I spoke through WhatsApp after having spent an enjoyable evening in a café. There we dwelled on various topics including one of our favourites: Dungeons and Dragons, ... Read More
Shape, Form and Detail: What developers could learn from drawing techniques Posted on March 7, 2019 by Mike van Riel When you are like me and love practising your art as a developer then it hurts to build something only to throw it away later on. Many books, articles and opinions centre around the notion of good cod... Read More