narrative

  • Designing stories in (roleplaying) games

    Designing stories in (roleplaying) games

    Some time ago my friend Jhon and I spoke through WhatsApp after having spent an enjoyable evening in a café. There we dwelled on various topics including one of our favourites: Dungeons and Dragons, or more specifically: writing good stories for our roleplaying campaigns. After we parted I recalled two techniques that I particularly like…